It should be clear at this point that the Rizom-Lab team has made great efforts to ensure better compatibility, and Linux is no different. This brings welcome support to the Big Sur OS and above using the silicon architecture. This means that not only does it run on Intel CPUs, but also Apple’s new ARM-based processors such as the powerful M1 chip. RizomUV for Mac is now distributed using a Universal Build. The Rizom-Lab team has big plans for further python integration, and this inclusion is setting the stage. This does not mean we will be saying a fond farewell to LUA scripting, only that we have the very welcome addition of Python. Now, in the first step towards closer communication between RizomUV and 3D applications, Python3 has been integrated into the unwrapping software on all platforms. Up until this point, scripting in RizomUV has been handled with the LUA programming language. RizomUV 2022.1 Summer Release Python Integration And you can even use RS as if you were using VS at the click of three buttons: You can easily enter RizomUV VS mode by disabling the 1:1 mode button in the Unwrap Panel, clicking Autofit if you need, and also switching from Packing Panel, and switch the Heat Map to Island. Can RizomUV RS do everything RizomUV VS does?Ībsolutely. In RizomUV RS, the plane will retain its dimensions, 4x4m^2 in the existing UV space. As an example, should you unwrap a 4x4m^2 plane in RizomUV VS, the plane will be rescaled to 1x1m^2 in the existing UV space. Unlike in RizomUV VS, RizomUV RS will rescale the UVs to fit into a unified square, as well as retain the real dimensions and scale of your object. Pick RIzomUV RS if the UV Maps you need to generate will be used as unwraps and guides for Real-World Objects. View prime examples of these by checking out our community-created Bridges. We support Obj and FBX formats, as well as poly/object, material, and smoothing groups. Ours is so good it’s used in the CAD industry to design objects that need micrometer precision. If you’re looking for stretch or pinch management, there are Optimisers, and then there’s our Optimiser. These come in particularly handy when working with photogrammetry models or heads – and again, save you time by letting you paint, rather than spending ages on finding that perfect cut that will solve all. In addition to just hitting the Unwrap button, we also give you brush options for fine-tuning your UV maps, complete with radius, pressure and a choice of algorithm options. Define your tiles, and/or define your channels, any which way you like, and save. If you need to spread your wings or anything else over multiple tiles or channels, we have you covered – RizomUV offers super easy UDIM and MultiChannel functionality. You can even choose only to display proposed cuts, make the cuts, or cut, wrap and pack in one go. Auto Seamsĭon’t like cutting seams? Neither do we! That’s why we have several specific algorithms and settings to create the seams for you, so you can cut up anything from terrain to a mech in seconds, based on the parameters you define. And of course, it can pack groups, fill gaps, and put shells anywhere else you can think of. Our native packer is designed to ensure your islands are packed with minimal waste of space and efficient orientation and scale. It can flatten + 100K poly models into perfectly flat, non-overlapping maps (almost) in the blink of an eye. Got a little enthusiastic with your SubD? Made it a little complicated? Need to unfold it? RizomUV doesn’t really care about size. A Floating license of both Virtual Spaces and Real Spaces is not allowed on the same server.
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